DOTA 2 TOURNAMENT: Rules and Regulations

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GAME ON

(in partnership with MDC)

DOTA 2 TOURNAMENT

Rules and Regulations

 

1. General

 

1.1 Administration & Announcements

 

1.1.1 Anyone who is authorized by Mizo Dota 2 Community (M.D.C) to administrate the competition based on its rules and regulations will be called an “admin” or “referee” in the following, the collectivity of all admins will be called the “administration”. A list of the current referees will be given out in our facebook page before the tourney takes place.

 

1.1.2 Any news article posted on facebook Group Mizo Dota 2 Community, Project Z.E.R.O Website and our facebook Pages serves as an official announcement for the competition.

 

1.2 Participants & Teams

 

Every real person – unless oficially banned – with a valid steam account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a “team” in the following.

 

1.3 Commitments

 

1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the admins.

 

1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

 

1.3.3 Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.

 

1.3.4 Every participant must always have the newest version of Steam and Dota 2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

 

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

 

1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

 

1.4 Communication

 

The primary communication platform can be through facebook groups & Pages/whatsapp/emails etc. At least one member of each team has to be available as much as possible, and – if there is one – stay inside the official platform group until the team gets eliminated from the competition.

 

 

  1. Teams & Players

 

2.1 Team Size

 

A Team has to consist of at least five participants. Those persons will be called “team members” or “members” of the team in the following.

 

Note: The administration highly recommends a lineup of at least 6 or 7 players. Unexpected issues for one single player are not a valid reason to postpone matches.

 

2.2 Lineup Info

 

2.2.1 All teams have to provide the administration the following information upon request:

full names of all members and contact info as per social media means or tele communication devices.

steam accounts of all members

primary nicknames of all members

identity of the captain and optionally of the manager

clan logo (100x100px or bigger)

Facebook account of the captain and/or manager
Mobile Number of the Captain and/or Manager

2.2.2 The team’s official lineup for the competition is its teamprofile and will be saved in the register for necessary needs.

 

2.3 Lineup Changes

 

2.3.1 Team members can be removed anytime as long as at least five members are left. To request a removal, the captain or manager of the team or the affected member himself has to contact an admin about it.

 

2.3.2 A new member can only be added during the competition, if he hasn’t played a game for another team inside the competition. To request an addition, the captain or manager of the team has to provide the administration all additional information to comply with rule 2.2

 

2.3.3 If any data about the team needs to be changed, the captain or manager of the team can request this towards an admin at any time. If any data of a specific team member needs to be changed, the participant or his captain or manager can request this towards an admin at any time.

 

2.3.4 If another team member than before should be declared captain or manager of a team, this has to be confirmed by either the current (old) captain/manager or at least four other members of the team.

 

2.4 Stand-ins

 

2.4.1 Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the competition. This person will be called “stand-in” in the following.

 

2.4.2 The amount of maximum stand-ins to be used in one match or the competition in general is 2.

 

2.5 Ingame Names

 

2.5.1  If the competition is not running on an official DotaTV ticket, each player has to have a clan tag as part of his steam name during all matches. Stand-ins must not do the same and instead wear a “Stand-in”-Tag, so members and stand-ins can be distinguished easily. What counts as a clan tag is for the administration to decide.

 

2.5.2 If the competition is not running on an official DotaTV ticket, each player and stand-in has to have his primary or secondary nickname or something very similar as part of his steam name during all games to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the administration to decide. The primary and secondary nicknames can be found in the player’s profile.

 

 

  1. Schedule & Punctuality

 

3.1 Game times

 

3.1.1 The official schedule of the competition will be announced on our servers prior to 1.1.2 and/or on the competition’s website or social media’s page or Group. The teams will also be informed about it via Contacts available. This schedule includes the time of each match which represents the start time of game 1 of the match.

 

3.1.2 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 5 minutes after the end of the previous match.

 

3.1.3 In a match consisting of more than one game, the official start time of each following game is set to 5 minutes after the end of the previous game.

 

3.2 Rescheduling

 

The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration and both team Captains/managers

 

3.3 Punctuality

 

3.3.1 If a team is not ready to start a game in time even when both the team Captains/managers agreed on a time, the following punishments will be DISQUALIFICATION by all means

 

3.3.2 If a team is partly present, but decided to run the draft without full lineup (followed by an AP remake), the following is done:

 

Short version: The time late of the team is set to the delay of draft start plus 5 minutes (the estimated cost of the remake), and the draft penalty is set accordingly. If the remake turns out to cost more than 5 minutes, the draft penalty might afterwards be raised to a forfeit loss, or a draft penalty for the next game might be added (depending on the overall delay).

 

3.3.3 In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

 

 

  1. Hosting & Settings

 

4.1 Lobby Hosting

 

4.1.1.  The early 1st round and so on till the quarter finals are to be played on both team availability but  a given date period will be given by the admins. For Eg:- 1st round will be played during 20th – 23rd of June. Until the competition reach its climax i.e before the quarter finals advancing teams have to regularly check our news platforms for their next matches and host their  own lobbies and  both team captains/managers have to both agree on their match dates and time. Side choosing, 1st pick also has to be decided amongst the Captains through their available sources.

From the quarter- Finals Matches will be BO3 and Lobbies will be hosted by the admins.The teams receive the password from the admins about 15 minutes before the match time through our server smentioned at 1.1.2. At least one member of each team has to be present iat that time to communicate with the opponents and administration.

 

4.1.2 Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.
4.1.3 By the end of every match the scoreboard must be screenshot or captured by any means and sent to the  available admins as quickly as possible.
4.1.4 Semi- Finals are to be Played LAN on the event venues and in Bo3. The finals are to be player in Bo5 and on the main event day.

 

4.2 Spectators

 

Only referees, official broadcasters, M.D.C or Project Zero staff members, anyone authorized by an admin, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.

 

4.3 Server Location

 

The server location is South East Asia/ India..

 

4.4 Sides & Drafting Order

 

4.4.1 Selection priority for the first game of a match is decided by a cointoss done by the match admin. If there is a second game, the other team will get selection prority. The same process is repeated with a new cointoss for game 3 (if existing) and so forth.

 

4.4.2 Before each game, the team with selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

 

4.5 Game Settings

 

The referee has to put the following settings to the lobby:

GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules

LOBBY PASSWORD – see 4.1

SERVER LOCATION – see 4.3

STARTING TEAM – see 4.4

PENALTY-RADIANT – chosen by the admin

PENALTY-DIRE – chosen by the admin

SERIES TYPE – chosen by the admin

Enable cheats – No

Fill empty slots with bots – No

All Chat – No

BOT DIFFICULTY – free choice

VERSION – Latest

SPECTATORS – Yes

DOTA TV DELAY – 2 minutes, unless chosen otherwise by the admin

 

  1. During a game

 

5.1 Picks & Bans

 

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects. But if Disconnected the lobby has to be recreated by any means

 

5.2 Pauses

 

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

 

5.3 Disconnects & Reconnects

 

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

 

5.4 Broadcasting

 

5.4.1 Official Broadcasters given or not but authorized by the administration may join the lobby by any means.

 

5.4.2 Spectators from DotaTV are allowed to broadcast a match with any delay. Upon request from the administration or Game On management these streamers have to use proper overlays and possibly fulfill additional requirements.

 

5.4.3 The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game.

 

5.5 Bugs

 

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

 

5.6 Tools / Hacks

 

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

 

5.7 Ending

 

A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player types “gg” or “ff”. Always wait for the ancient to be destroyed!)

 

 

  1. Rule Violation & Punishment

 

6.1 Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

 

6.2. Possible Team Punishments

Default Loss for one game

Default Loss for the whole match

Time Penalty for the next draft

Score Reduction (during a group stage)

Prize Money Reduction

Temporary or permanent ban from the competition

Ban from other Game On competitions

6.3. Possible Player Punishments

Temporary ban from the competition

Permanent ban from the competition

Ban from other Game On competitions

6.4 Rule violations in other tournaments

 

Heavy rule violations on external Dota 2 leagues or tournaments may also result in punishments for Game On competitions.

 

 

  1. Prize Money Distribution

 

All prize money transfers are handled via Cheque/cash depending upon their choice. Under certain circumstances a transfer via Western Union is also possible but needs the approval of a Tournament Supervisor. Other payment methods are not accepted. The prize money will only be transferred to the team leader. The team leader has to make sure every member of his team will get his adequate percentage of the prize money.

 

 

  1. Legal Process

 

Legal proceedings are not permitted.

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